Last night we got some use out of my new Studio Bergstrom fighters. We're using a homebrew system. My goal was to accentuate fighter squad combat and dogfighting. The capital ships are very abstracted to act as gun platforms and objective points. They fight but they're very slow and not the focus of the game. It was a pretty fun playtest and I think we worked out some kinks that will give us a pretty fun light starfighter game. Some highlights: Is there anything more beautiful than a table full of dice and little toy spaceships?