The other week some of the fellas came over and we played a round of No More Room in Hell. I ran the game and let the guys play. We had four players, each player was allowed to create a Shot Caller and then roll up two other random survivors using the random survivor generator and relying on luck of the draw. In attendance were Allen the lead archivist, Bob-O, The ROshon, and Chris of the One Zed a Year blog.
I was a little wishy washy in planning the scenario. So I made it a standard Supply Run with players earning victory points for all of the essential supplies they could find (Food, Ammo, Fuel, First Aid Kits). I also put an ultimate objective in the center of town, a little red schoolhouse where a chopper pilot was barricaded in with a bunch of kids. If a player or players could get to the kids in the school and get them and the chopper pilot to the top of the firehouse they would score an auto win. Well my lack of focus in scenario planning basically resulted in all four of my compassionate friends saying "To hell with the kids, the school is the perfect meat magnet to pull zombies away from us!" This allowed players to more safely traverse the outer rim of the table while zombies were pulled in toward the school. "Safely" is a relative term in NMRIH as the game system tends to produce more than enough zombies to go around...as it should be.
Bob-O walks into the second house he encounters and finds an old icebox full of human remains that releases a stench into the air that increases the chance of new zombies being spawned for the rest of the scenario...way to go Captain Burglar Alarm.
Chris sends his team to the firehouse to explore and that's when things start going south for him..
...and he suffers his first casualty at the hands of the undead.
Chris manages to get his team to another building but the Zombies immediately gnosh his second survivor and take a couple bites out of his Shot Caller.
As hordes of zombies finish eating the children and start heading out towards our remaining Survivors, the game is called as the living decide to make a quick exit off the table. Al ended up taking the win with the most combined Zed kills and essential supplies found.
Chris or "Shooty McGee" did manage to get over 20 zombie kills but as his entire team had been taken out of action, the points did not count.
Overall it was a good game, it was fun and it was good for me to have a really smooth run through the system. Next time I won't put a giant zombie magnet in the middle of the table.
Liked that a lot, very good.
ReplyDeleteA great batrep. Never under-estimate your players prowess to undermine your carefully thought out plans!
ReplyDeleteI do like your fire markers. How did you make them?
Children at a schoolhouse make a giant zombie magnet. Good aar.!
ReplyDelete@Vampifan
ReplyDeleteThe fire markers were these cylindrical shaped steel wool pads, torn in half, glued to poker chips and shaped then coated in several thick layers of craft paint. It works pretty well and was cheap.
Mongo
I just picked up this game and cant wait to test it out. Whats your opinions on how this game plays out?
ReplyDelete